The GAME plan I began with as the course was developing, was to introduce my students to digital citizenship. This is important because students need to understand that being a good citizen online is just as critical as being one in person, and perhaps even more so due to the fact that we cannot be seen in front of a computer screen. This aspect of my plan has not fully developed yet, but is in process. My current plan is to integrate digital citizenship with a digital story activity. I have explained to my students this is also a new area for me and we would learn it together. They are producing persuasive paragraphs about standardized test-taking tips. We haven't gotten to the "digital story" part yet, but some students have begun story mapping.
New learning that has resulted from following the GAME plan is realizing this is an effective method for producing and carrying out lesson plans. It is simple and organized, and it can be revised as necessary. Further, it can be used as an assessment tool for teachers and a reflection strategy for students.
Immediate adjustments I will make to my instructional practice in regard to technology integration in the content areas would be to post national technology standards in student-friendly terms, in an easily viewable location. My goal is for this to occur at the beginning of the year, teaching them in a manner that is consistent and available for students' practice. I am also looking forward to students producing project-based assignments using the Internet and working with other students. Digital citizenship, standards-based learning, along with authentic assignments, will give students a well-rounded learning experience.
Friday, April 23, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment